Whenever a prominent honors show approaches, there’s always a demand for introducing fresh award types to honor overlooked contributions and satisfy the spirits of enthusiasts who have specialized interests.
Another commentator has already made for a horror game category. That would be fantastic. The same goes for tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial and important of all. Here's the proposal: We need a classification for brain-teasing titles.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; it’s very subjective, and it will always start arguments and end in fuzzy definitions. It's understandable that movie academies steer clear of genre categories. But it is a necessary evil for the industry of gaming, showing incredible range it's challenging to consider them a single creative category.
For the full spectrum of interactive entertainment excellence to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Leading game ceremonies offer these award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass many game types, and you can find room accommodating various experiences.
This doesn't apply to logic-based experiences. There’s simply nowhere to put them. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles of one title, intense tile-matching from another release, thought-provoking social scenarios from additional release. Which classification works between these six categories? Unfortunately, nowhere.
Acknowledgment Issues
There are dozens of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title received no recognition completely in 2014
- Another creative title missed out during that ceremony
- A beloved organization game was overlooked that year
- Just some puzzle games barely qualified for small studio or handheld classifications
Significance of Puzzle Games
Commonly they're modest productions, but the art of the puzzle game carries substantial weight. Iconic mobile puzzle games count as most engaged experiences globally and have been for over a decade.
The iconic tile-matching title challenges popular creative games for the title of most purchased experience; it also contends for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting across multiple categories.
The Solution and Justification
Logic titles wouldn't face such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave so many good games out.
And to reiterate, these represent titles that otherwise have no home during prominent ceremonies. Logic title developers function at the hard edge interactive creation, producing among the purest expressions within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait decades.